• object oriented design as a set off C++ class libraries
  •  flexible, generalized engine objects with support for transparently handled user attribute data provide maximum flexibility in application implementation
  •  automatic object replication and synchronisation using the integrated networking kernel.
  •  high performance, multithreaded design
  •  integrated scripting engine (LUA)
  •  all relevant engine object APIs exposed to scripts
  •  core engine includes simple physics engine able to handle the requirement of FPS type applications/games (collision detection, object movement, sliding along walls, moving up&down ramps and stairs etc)
  •  application and core engine 3D and user interfacing support through abstractive systemDriver layer
  •  demonstration systemDriver implementation using WildTangent's WebDriver is included
  •  pre compiled Win32 binaries for a demonstation server and client included with server side scripts and media for running a simple interactive 3D world
  •  released under GPL license, the SDK package includes the complete source code