- object oriented design as a set off C++ class libraries
- flexible, generalized engine objects with support
for transparently handled user attribute data provide maximum
flexibility in application implementation
- automatic object replication and synchronisation using the integrated networking kernel.
- high performance, multithreaded design
- integrated scripting engine (LUA)
- all relevant engine object APIs exposed to scripts
- core engine includes simple physics engine able to handle the
requirement of FPS type applications/games (collision detection, object movement,
sliding along walls, moving up&down ramps and stairs etc)
- application and core engine 3D and user interfacing support through abstractive systemDriver layer
- demonstration systemDriver implementation using WildTangent's WebDriver
is included
- pre compiled Win32 binaries for a demonstation server and client included
with server side scripts and media for running a simple interactive 3D world
- released under GPL license, the SDK package includes the complete source code